/* Emacs style mode select   -*- C++ -*- */
/*-----------------------------------------------------------------------------*/

/* $Id:$*/

/* Copyright (C) 1993-1996 by id Software, Inc.*/

/* This source is available for distribution and/or modification*/
/* only under the terms of the DOOM Source Code License as*/
/* published by id Software. All rights reserved.*/

/* The source is distributed in the hope that it will be useful,*/
/* but WITHOUT ANY WARRANTY; without even the implied warranty of*/
/* FITNESS FOR A PARTICULAR PURPOSE. See the DOOM Source Code License*/
/* for more details.*/

/* DESCRIPTION:*/
/*	Created by the sound utility written by Dave Taylor.*/
/*	Kept as a sample, DOOM2  sounds. Frozen.*/

/*-----------------------------------------------------------------------------*/

#ifndef __SOUNDS__
#define __SOUNDS__



/* SoundFX struct.*/

typedef struct sfxinfo_struct	sfxinfo_t;

struct sfxinfo_struct
{
    /* up to 6-character name*/
    char*	name;

    /* Sfx singularity (only one at a time)*/
    int		singularity;

    /* Sfx priority*/
    int		priority;

    /* referenced sound if a link*/
    sfxinfo_t*	link;

    /* pitch if a link*/
    int		pitch;

    /* volume if a link*/
    int		volume;

    /* sound data*/
    void*	data;

    /* this is checked every second to see if sound*/
    /* can be thrown out (if 0, then decrement, if -1,*/
    /* then throw out, if > 0, then it is in use)*/
    int		usefulness;

    /* lump number of sfx*/
    int		lumpnum;
};





/* MusicInfo struct.*/

typedef struct
{
    /* up to 6-character name*/
    char*	name;

    /* lump number of music*/
    int		lumpnum;

    /* music data*/
    void*	data;

    /* music handle once registered*/
    int handle;

} musicinfo_t;




/* the complete set of sound effects*/
extern sfxinfo_t	S_sfx[];

/* the complete set of music*/
extern musicinfo_t	S_music[];


/* Identifiers for all music in game.*/


typedef enum
{
    mus_None,
    mus_e1m1,
    mus_e1m2,
    mus_e1m3,
    mus_e1m4,
    mus_e1m5,
    mus_e1m6,
    mus_e1m7,
    mus_e1m8,
    mus_e1m9,
    mus_e2m1,
    mus_e2m2,
    mus_e2m3,
    mus_e2m4,
    mus_e2m5,
    mus_e2m6,
    mus_e2m7,
    mus_e2m8,
    mus_e2m9,
    mus_e3m1,
    mus_e3m2,
    mus_e3m3,
    mus_e3m4,
    mus_e3m5,
    mus_e3m6,
    mus_e3m7,
    mus_e3m8,
    mus_e3m9,
    mus_inter,
    mus_intro,
    mus_bunny,
    mus_victor,
    mus_introa,
    mus_runnin,
    mus_stalks,
    mus_countd,
    mus_betwee,
    mus_doom,
    mus_the_da,
    mus_shawn,
    mus_ddtblu,
    mus_in_cit,
    mus_dead,
    mus_stlks2,
    mus_theda2,
    mus_doom2,
    mus_ddtbl2,
    mus_runni2,
    mus_dead2,
    mus_stlks3,
    mus_romero,
    mus_shawn2,
    mus_messag,
    mus_count2,
    mus_ddtbl3,
    mus_ampie,
    mus_theda3,
    mus_adrian,
    mus_messg2,
    mus_romer2,
    mus_tense,
    mus_shawn3,
    mus_openin,
    mus_evil,
    mus_ultima,
    mus_read_m,
    mus_dm2ttl,
    mus_dm2int,
    NUMMUSIC
} musicenum_t;



/* Identifiers for all sfx in game.*/


typedef enum
{
    sfx_None,
    sfx_pistol,
    sfx_shotgn,
    sfx_sgcock,
    sfx_dshtgn,
    sfx_dbopn,
    sfx_dbcls,
    sfx_dbload,
    sfx_plasma,
    sfx_bfg,
    sfx_sawup,
    sfx_sawidl,
    sfx_sawful,
    sfx_sawhit,
    sfx_rlaunc,
    sfx_rxplod,
    sfx_firsht,
    sfx_firxpl,
    sfx_pstart,
    sfx_pstop,
    sfx_doropn,
    sfx_dorcls,
    sfx_stnmov,
    sfx_swtchn,
    sfx_swtchx,
    sfx_plpain,
    sfx_dmpain,
    sfx_popain,
    sfx_vipain,
    sfx_mnpain,
    sfx_pepain,
    sfx_slop,
    sfx_itemup,
    sfx_wpnup,
    sfx_oof,
    sfx_telept,
    sfx_posit1,
    sfx_posit2,
    sfx_posit3,
    sfx_bgsit1,
    sfx_bgsit2,
    sfx_sgtsit,
    sfx_cacsit,
    sfx_brssit,
    sfx_cybsit,
    sfx_spisit,
    sfx_bspsit,
    sfx_kntsit,
    sfx_vilsit,
    sfx_mansit,
    sfx_pesit,
    sfx_sklatk,
    sfx_sgtatk,
    sfx_skepch,
    sfx_vilatk,
    sfx_claw,
    sfx_skeswg,
    sfx_pldeth,
    sfx_pdiehi,
    sfx_podth1,
    sfx_podth2,
    sfx_podth3,
    sfx_bgdth1,
    sfx_bgdth2,
    sfx_sgtdth,
    sfx_cacdth,
    sfx_skldth,
    sfx_brsdth,
    sfx_cybdth,
    sfx_spidth,
    sfx_bspdth,
    sfx_vildth,
    sfx_kntdth,
    sfx_pedth,
    sfx_skedth,
    sfx_posact,
    sfx_bgact,
    sfx_dmact,
    sfx_bspact,
    sfx_bspwlk,
    sfx_vilact,
    sfx_noway,
    sfx_barexp,
    sfx_punch,
    sfx_hoof,
    sfx_metal,
    sfx_chgun,
    sfx_tink,
    sfx_bdopn,
    sfx_bdcls,
    sfx_itmbk,
    sfx_flame,
    sfx_flamst,
    sfx_getpow,
    sfx_bospit,
    sfx_boscub,
    sfx_bossit,
    sfx_bospn,
    sfx_bosdth,
    sfx_manatk,
    sfx_mandth,
    sfx_sssit,
    sfx_ssdth,
    sfx_keenpn,
    sfx_keendt,
    sfx_skeact,
    sfx_skesit,
    sfx_skeatk,
    sfx_radio,
    NUMSFX
} sfxenum_t;

#endif
/*-----------------------------------------------------------------------------*/

/* $Log:$*/

/*-----------------------------------------------------------------------------*/

